Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Minotaur Shamans hold a lofty position in minotaur society, they either pursue the quest as representatives of the minotaur's goddess or they pursue the amazing ability to levitate and healing. Even though these mages are lacking a bit of experience they are still powerful.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | |
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Advances to: | Mystic Warlock |
Cost: | 25 |
HP: | 40 |
Movement: | 4 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Minotaur Shaman |
Abilities: | divine health |
staff impact | 7 - 2 melee | ||
aura blast arcane | 8 - 3 ranged | magical |
Resistances: | |
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blade | -10% |
pierce | 0% |
impact | 0% |
fire | 10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Grassland | 1 | 30% |
Hills | 1 | 40% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 20% |
Swamp | 3 | 20% |
Village | 1 | 50% |